Town: Fÿhckwe Yäzla Ckez

Fÿhckwe Yäzla Ckez

Fÿhckwe Yäzla Ckez
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceCäbalvorewd Kingdom
Sub ProvenceSnowsilver Dutchy
RegionSirikàjrè Holt
Founded1364
Community LeaderJarl Tsadi̊ Hutchäyel
Area6 km2 (2 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation3310 m (10859 ft)
Average Yearly Precipitation275 cm/y (108 in/y)
Population1485
Population Density247 people per km2 (742 people per mi2)
Town AuraEnchantment
Naming
Native nameFÿhckwe Yäzla Ckez
Pronunciation/fɪ̘ˈkwe/ /jəˈzla/
Direct Translation[vague; ambiguous; fuzzy] [velocity]
Translation[Not Yet Translated]

Fÿhckwe Yäzla Ckez (/fɪ̘ˈkwe/ /jəˈzla/ [vague; ambiguous; fuzzy] [velocity]) is a subtropical Town located in Snowsilver Dutchy, Cäbalvorewd Kingdom, within the United Kingdom of Undermountain.

The name Fÿhckwe Yäzla Ckez is derived from the Dwarven language, as Fÿhckwe Yäzla Ckez was founded by Rancata Zachwafyul̄, who was culturaly Dwarvern.

Climate

Fÿhckwe Yäzla Ckez has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 9°C (48°F). Fÿhckwe Yäzla Ckez receives an average of 275 cm/y (108 in/y) of precipitation, most of which comes in the form of rain during the summer. Fÿhckwe Yäzla Ckez covers an area of nearly 6 km2 (2 mi2), and an average elevation of 3310 m (10859 ft) above sea level.

Overview

Fÿhckwe Yäzla Ckez was founded durring the late 15th century in summer of the year 1364, by Rancata Zachwafyul̄. The establishment of Fÿhckwe Yäzla Ckez was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Rancata Zachwafyul̄ struck deals with nearby nations and communities to establish Fÿhckwe Yäzla Ckez as a prison colony.

Fÿhckwe Yäzla Ckez was built using the conventions of Dwarvern durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Fÿhckwe Yäzla Ckez is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Fÿhckwe Yäzla Ckez is buildings are arranged arround a network of premissive paverstone streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. Fÿhckwe Yäzla Ckez's would-be-castle fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

A look around Fÿhckwe Yäzla Ckez makes it abundantly clear the town suffered something horrible some time ago. It’s a quiet town filled with closed scriptoriums, people quietly yet dejectedly reading in isolated places around town, and the occasional book laying in a heap of garbage.

Civic Infrastructure

Fÿhckwe Yäzla Ckez has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fÿhckwe Yäzla Ckez. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fÿhckwe Yäzla Ckez's parks.

Fÿhckwe Yäzla Ckez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fÿhckwe Yäzla Ckez.

Fÿhckwe Yäzla Ckez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fÿhckwe Yäzla Ckez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fÿhckwe Yäzla Ckez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fÿhckwe Yäzla Ckez's public wards, blessings, and other arcane systems.

Fÿhckwe Yäzla Ckez possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Fÿhckwe Yäzla Ckez's grid is powered by a boiler and turbine based power plant.

Fÿhckwe Yäzla Ckez's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Fÿhckwe Yäzla Ckez has a first rate hospital which caters to anyone in need of long term medical care.

Fÿhckwe Yäzla Ckez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fÿhckwe Yäzla Ckez's natural decorations nor waterways.

Fÿhckwe Yäzla Ckez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fÿhckwe Yäzla Ckez has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Fÿhckwe Yäzla Ckez's town hall was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.

In Fÿhckwe Yäzla Ckez there are unidentifiable people in the fog, but it seems to be okay.

The Dvorovoi near Fÿhckwe Yäzla Ckez are known to be quite timid.

Fÿhckwe Yäzla Ckez's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves destroying a prepared ritual vessel to channel Augury energies of tier 3 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 5999 m2
    • Cattle and Similar Creatures: 371
    • Poultry: 4455
    • Swine: 297
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 148

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 7
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 4
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 7
  • Spice Merchants: 1
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 6
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 11
  • Monks, Monastic: 5
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 7
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 9
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

470 of Fÿhckwe Yäzla Ckez's population work within a Foundational Occupation.

912 of Fÿhckwe Yäzla Ckez's population do not work in a formal occupation, but do contribute to the local economy. 103 (7%) are noncontributers.

Points of Interest

Fÿhckwe Yäzla Ckez has a conflict with a neighboring community. This usually isn't part of a larger war, but is instead a personal animosity between them. It may be the community has suffered at their enemy's hands, or they may have been the ones applying the suffering. Constant low-level skirmishes and trouble making go on between the two.

Fÿhckwe Yäzla Ckez's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

The the a tablet of Charm, an a tablet imbued with notable amounts of Charm energies was created near Fumweqvig Se by in time immemorial, reportedly some time during the early 2nd century.

History